The Relic First Guardian Relics, Runes & Buildcraft
Define your Guardian through memories — not experience points.
Progression in The Relic: First Guardian is the feature most players will search for after their first Brutal wall. There is no traditional character level. Instead, you collect Relics — memory fragments carrying the emotions and wishes of people who lived before the fall of Arsiltus. Each Relic offers one of more than seventy unique passive effects that can reshape skill behavior, alter combat tempo, or enhance a weapon style. Layer those passives onto five weapon families and twelve exclusive skill trees, and you get hybrid Guardians instead of locked classes.
This guide explains how to think about builds, how Relics interact with weapons, and how to avoid a incoherent loadout that fights itself.
Why there is no XP bar
Developer interviews and store materials are consistent: growth comes from equipment, Relics, crafting, runes, and conquering challenges. Dungeons are a primary engine — clear them to earn power and open more of the semi-open world. That design shifts your goals from “farm souls for levels” to “earn the next meaningful passive and upgrade the unique blade you actually use.”
If you are coming from Elden Ring or Dark Souls, reframe your checklist:
- Old habit: level Vigor, then upgrade a shared weapon type.
- New habit: upgrade your singular artifact, unlock skill-tree nodes with Ancient Relic Energy, and equip Relics that amplify the way you already win fights.
The three layers of a Guardian build
1. Weapon family and skill trees
Your weapon is not just damage numbers. It sets range, speed, risk, and which skill-tree branches feel natural. Focus strikes, elemental arts, and defensive tools live here. See the weapons tier list for family-by-family guidance, and controls so you can actually execute the kit.
2. Relic passives
Relics are the personality layer. One player with a fast weapon might stack tempo and aggression passives; another might invest in guard strength and counter windows; a third might amplify elemental uptime. The Relics tier list groups ideas by playstyle rather than claiming a permanent S-tier list before the meta exists.
3. Armor, artifacts, and consumables
Equipment splits into weapons, armor, and artifacts in hands-on coverage. Consumables and elemental preparations matter in boss fights — developers explicitly say thinking about a Brutal’s characteristics alongside your Relics and skills is part of the intended mastery.
Building without a class icon
Because every weapon and armor piece exists only once, “best in slot” lists will look different from live-service games. Two Guardians can share a weapon family and still diverge hard once Relics differ. That is intentional. When this wiki says “build,” we mean a coherent package:
- A win condition (stance break, burn chip, burst windows, attrition)
- Relics that reinforce that win condition
- Skills you can land under pressure
- A backup plan when a Brutal denies your primary tool
Example archetypes (pre-launch frameworks)
These are planning templates based on published systems, not stolen endgame spreadsheets.
Pressure duelist — Fast weapon (dagger or long sword), Relics that shorten gaps between skills, playbook centered on creating repeated Groggy setups. Study combat and parry.
Heavy judge — Two-handed weapons, Relics that empower committed hits, patience until a real opening. Strong when bosses have long recoveries.
Warden — Sword and shield, guard/parry investment, Relics that reward defensive success. Excellent training wheels for learning Groggy timing.
Elemental controller — Staff or magic-leaning trees, Relics that extend status or skill effects, consumables prepared per Brutal. Pair with boss notes.
How to respec your thinking after a wall
When a Brutal stops you:
- Ask whether the fight wants parries or dodges.
- Check if your Relics support that answer.
- Upgrade the weapon you are actually using instead of chasing a new identity mid-fight.
- Prepare consumables and elements before the fog gate.
- Re-read environmental notes — some fights are narrative payoffs, and knowing the story can clarify the mechanic.
Crafting, blacksmiths, and unique gear
Unique artifacts upgrade with coins and materials. There is no second identical legendary waiting in a vendor rotate. That makes investment decisions heavier and makes the blacksmith a core progression stop, not a side NPC. Explore thoroughly — materials and Ancient Relic Energy are world rewards as much as boss rewards.
Linking builds to the rest of the wiki
- New players: Getting Started
- Execution: Combat and Parry
- Ranking frameworks: Tier List hub
- Expectation setting: Review hub
- Patch tracking: Updates
Launch-week advice
On day one, prefer flexible Relic packages over copying a creator’s exact list. Early patches may tune cooldowns or drop rates. Keep a note of what each Relic does in plain language so you can rebuild quickly when the updates hub reports changes.
Builds in The Relic: First Guardian are memories you choose to carry. Make them tell one story — then let that story win fights.
Frequently Asked Questions
Quick answers to the most common questions.
How do you level up in The Relic: First Guardian?
You do not use a traditional XP level. Grow through Relics, weapon skill trees, crafting, and unique equipment upgrades.
How many Relics are there?
Store materials describe over 70 unique Relic passives that alter skills, tempo, and weapon styles.
Can I multiclass?
There are no rigid classes. Five weapon types and twelve skill trees support hybrid Guardians when your Relics stay coherent.
Where should I go after picking a build direction?
Open the [weapons tier list](/tier-list/weapons/) and [Relics tier list](/tier-list/relics/), then test the package on early [Brutals](/guides/bosses-brutals/).