The Relic First Guardian Weapons, Blacksmiths & Unique Gear
Every blade tells a story — and exists only once in the blighted world.
The Relic: First Guardian treats weapons differently from live-service loot treadmills. Each weapon and armor piece in Arsiltus exists only once — the final blade of a fallen knight, a shield carrying a family’s vow, a dagger stained by regret. You do not farm ten copies of the same sword to feed a upgrade ladder. You find artifacts with histories, invest materials at blacksmiths, and pair them with Relics and skill trees that respect your chosen tempo.
This guide covers the five weapon families, how blacksmith upgrades work, and how crafting materials connect to exploration — so you stop treating gear like disposable stat sticks.
Five weapon families and what they teach
At the start of your journey you choose a weapon type. Each family is built around an emotional theme and a distinct combat rhythm:
Sword and Shield — The classroom family. Guard windows, parry timing, and Groggy setups reward patient Guardians. Previews highlight this as the best first choice if you are new to defense-only stamina rules. Pair with the combat and parry guide.
Long Sword — Reach and balanced tempo. Focus-style strikes send you airborne with follow-up cleaves — useful when you want mobility without dagger fragility. Strong mid-ground pick for players who dislike slow two-handed commits.
Two-Handed Weapon — High damage, long recoveries. Skills like Cataclysm Thunder slam groups from above in preview footage. Best when you read boss patterns and punish slow recoveries rather than trading every hit.
Dagger — Speed and gap closers. Lower per-hit damage but faster skill chains. Demands clean dodge habits because guard tools are thinner than sword-and-shield kits.
Battle Staff — Cooldown-driven magic and elemental control. Extends the no-mana-bar design — skills rotate on timers instead of a resource pool. Prepare consumables and elemental matchups before Brutals.
For ranking frameworks before you commit, see the weapons tier list. For skill investment after you pick a family, read Skill Trees and Progression.
Unique gear — why duplicates do not exist
Steam store copy and PlayStation Blog posts stress a unique artifact philosophy:
- Weapons and armor are narrative objects, not random rolls
- When you acquire gear, you inherit its history — a knight’s last stand, a coward’s survival shroud, a meal left behind that heals on kill
- There is no vendor selling a second identical legendary for comparison
That changes upgrade psychology. You are not hunting a god-roll drop — you are committing to the weapon you found and making it yours through blacksmith investment and Relic synergy.
Blacksmith upgrades — coins, materials, and timing
Hands-on previews describe blacksmiths as core progression stops, not optional flavor NPCs. Upgrading your unique weapon costs coins and materials gathered from exploration, enemy drops, and dungeon clears.
Upgrade habits that work pre-launch and on day one:
- Upgrade the weapon you swing, not the weapon you wish you had
- Visit the forge after every major region — damage checks assume some investment
- Bank materials for your primary family before experimenting with a backup weapon
- Read what the item text says — unique names often hint at passive synergies with specific Relics
Armor upgrades follow the same coin-and-material loop. Defensive stats, stamina bonuses, and cooldown speed appear on pieces like the Shroud of Cowardly Survival from preview accounts — gear tied to Brutal stories, not generic rarity colors.
Crafting materials and where to find them
Materials arrive through the same loops that feed skill trees:
- Event Trails and Sealing Stones — dungeon access and concentrated loot routes (Sealing Stones guide)
- Optional caves — often hide altars plus crafting drops together
- Named Brutals — drop unique Relics and sometimes armor tied to their story (Brutals guide)
- Environmental looting — camps with barrels, pillagers fighting each other, and notes pointing to hidden caches
The July 23 combat deep dive shows Guardians exploiting camp setups — explosive barrels near grouped enemies — to conserve stamina for the actual boss. Treat material farming the same way: efficient routes, not mindless respawn grinding (Tibelle’s Blessing rest points do not behave like classic bonfire respawn loops in early coverage).
Weapons, Relics, and skill trees — the crafting triangle
Think of three vertices that must agree:
| Vertex | Question to ask |
|---|---|
| Weapon | Does my family win with parries, burst, or attrition? |
| Skill tree | Did I buy verbs that match that win condition? |
| Relics | Do passives amplify those verbs instead of fighting them? |
Blacksmith upgrades raise the floor (raw damage and defense). Relics raise the ceiling (tempo, healing, elemental bias). Skill trees add tools. A maxed forge with incoherent Relics still loses to a coherent mid-tier package — see Relics and Builds.
Pre-order and bonus weapons
The July 12 pre-order pack includes the Unextinguished Vigil Sword & Shield plus matching armor and a Sealstone for the Sanctuary of the Forgotten Light dungeon. That is a Sword and Shield package aligned with the beginner-friendly family. Full entitlement breakdown: Pre-Order Bonus. It is not a typed promo code.
Standard edition Guardians still find unique weapons in-world — the pre-order gear is a head start, not a paywall on a family.
Platform notes (PC vs PS5)
Combat rules and gear systems are shared across July 31, 2026 PC and PS5 digital launches. Input differences matter for execution — especially parry timing — so confirm controls before judging a weapon feel. Xbox Series X|S and Nintendo Switch 2 versions arrive later in summer 2026; crafting logic transfers when those ports ship.
Launch-week weapon plan
48 hours before unlock:
- Pick one family from the tier list and accept it for evening one
- Pre-read this page and Skill Trees
- On boot, upgrade at the first blacksmith you find — even a +1 matters on day one
- Do not swap families until you lose a boss twice with the same coherent Relic package
- Track forge costs so you are not material-broke before the first Sealing Stone dungeon
Related pages
- Skill Trees and Progression
- Relics and Builds
- Weapons Tier List
- Combat and Parry
- Getting Started
- Launch Checklist
In Arsiltus, your weapon is not inventory clutter — it is the last witness to someone else’s story. Craft it with intention, and it will carry yours.
Frequently Asked Questions
Quick answers to the most common questions.
How many weapon types are in The Relic: First Guardian?
Five families: Sword and Shield, Long Sword, Two-Handed, Dagger, and Battle Staff — each with unique skill trees.
Can I upgrade weapons at a blacksmith?
Yes. Previews describe upgrading unique weapons with coins and materials found through exploration and bosses.
Are weapons randomly generated?
No. Each weapon and armor piece exists only once in the world with a fixed story and identity.
Which weapon is best for beginners?
Previews recommend Sword and Shield for learning guard, parry, and Groggy setups — see the [weapons tier list](/tier-list/weapons/).